#pragma once
#include"Box2D\Box2D.h"

	 
class LSYEasyBody
{
public:
	static b2Body* createBox(const b2Vec2& pos, const b2Vec2& size, b2BodyType type = b2BodyType::b2_dynamicBody);

	static b2Body* createCircle(const b2Vec2& pos, const float& radius, b2BodyType type = b2BodyType::b2_dynamicBody);

	static void createRectangle(const b2Vec2& pos, const float& width, const float& height);

	static void fixBodyAt(b2Body* body, const b2Vec2& pos);
private:
	LSYEasyBody() {}
	LSYEasyBody(const LSYEasyBody& src) {}
	~LSYEasyBody() {}
};
